Some years ago I stopped playing Escape from Tarkov. I switched to DMZ for awhile. Then I dropped that and didn't play anything for a long spell. But I followed developments from afar. Arena, the Unheard Edition, the introduction of a persistent PVE mode, new bosses, map expansions, improvements in performance, etc. Finally, when patch 15 dropped I decided to return. I purchased Arena and started playing again. The Good Arena is great. Not only does it let me practice my PvP, but it provides XP and rubles. I ended up reaching level 15 after ignoring most of the beginner quests I've done too many times. Got the bronze pocketwatch, but didn't even try Delivery from the Past. Haven't bothered to give Mechanic any gun builds, still haven't found salewas for Therapist. Haven't had to scav too much, money being somewhat easier to come to. The Bad I don't live in a city with an EFT server. The closest to me is Seattle, to which I consistently have a good low pi
I have started playing DMZ. I think it's full name is Call of Duty Modern Warfare II Warzone DMZ, which is ridiculous. The game is worse than Escape for Tarkov in many (so many) ways, but there are a few notable things it does better than Tarkov, so I thought I'd call them out. much better network (for me) most of real world game play time spent in raids no downside to dying doesn't waste my time way more fun Network I don't live near any EFT server site, so playing EFT has always been dicey. The difference in game performance offline vs. online has always been marked for me. But with DMZ, while I have the occasional rubber banding and dropped texture, it mostly plays very smooth. Nice. Out of Raid Unlike Tarkov, there is practically nothing to do in DMZ if you aren't in a raid. You can change a few skins, do the bare minimum of weapon mod, review and select some missions, change a device in a slot or two when kitting out. But that's it. There's no craft