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Showing posts from May, 2023

DMZ - Nonstop Fun.

I have started playing DMZ. I think it's full name is Call of Duty Modern Warfare II Warzone DMZ, which is ridiculous. The game is worse than Escape for Tarkov in many (so many) ways, but there are a few notable things it does better than Tarkov, so I thought I'd call them out. much better network (for me) most of real world game play time spent in raids no downside to dying  doesn't waste my time way more fun Network I don't live near any EFT server site, so playing EFT has always been dicey.  The difference in game performance offline vs. online has always been marked for me.  But with DMZ, while I have the occasional rubber banding and dropped texture, it mostly plays very smooth.  Nice. Out of Raid Unlike Tarkov, there is practically nothing to do in DMZ if you aren't in a raid. You can change a few skins, do the bare minimum of weapon mod, review and select some missions, change a device in a slot or two when kitting out. But that's it. There's no craft

Labs - Greatest Raid Ever

Customs  I've been playing Customs a lot this wipe. For every spawn I have either a destination to rush where I can hopefully catch other players when they are moving, or a place to hide and wait for five minutes, so the scavs can spawn, the players can move.  Either way, I often spend the first part of the raid just sitting. I haven't died to an AI Scav in a long time. But I still die a lot. And on customs that death is usually just me walking by a bush or a dark corner and getting blasted unawares. Probably half of my deaths I don't see my assailant, and maybe in a quarter of them I don't even hear them beforehand.  While I've had a lot of fun raids, it is tiring doing nothing at the beginning of the raid for five minutes and then getting killed later without much warning - without conducting a "real fight". Factory So I started running Factory, a map I normally don't like. It's been awesome.  I'm still dying. Killing too. Surviving a bit.  B