Skip to main content

PvE - the E stands for Easy

As mentioned in my previous post, I started playing Tarkov again after a long break.  It was going as it ever did: lots of death.  The desync was becoming very trying and after a particularly frustrating fail I went and bought the PvE expansion and have been playing that now instead.

At the time of the switch, I was level 16 or so in PvP mode, with maybe 300,000 rubles in cash, and exactly 0 PMC kills. A new record low.  Even when I started playing EFT four years ago and was an absolute noob I had more PMC kills than that by the time I reached level 16.  Of course, Arena makes me level up faster, so the comparison is not equal.  

Nikita, if you are reading this, please bring back the ability to choose an individual server. Or at least give me the choice of prioritizing low ping at the expense of a longer wait time. 

So I've been playing PvE.   It's fun. It's far better than simply dying every time I draw near another player. But it's too easy.

As of today, I am Level 20 in PvE mode with a 69% survival rate and 49 AI PMCs killed and 5 bosses ( Reshala, one guard, three goons).  I have 6.4 million rubles and five of the traders have been raised to level 2. I have a Kill/Death ratio of 13.73!!

This is strange territory for me. Progression-wise, I'm still in familiar territory. I'm still mostly running quests that I've seen a few times before.  But 49 PMC kills? 6 million rubles? 13.7 K/D ?? That's crazy. 

The raids are lit. Having 15+ kills in a raid is not uncommon. On some maps, it's only a matter of enough ammo and my ability to pack magazines fast enough that stops me from just killing scavs non-stop.  

I still die, just less frequently. If I do something dumb, it'll likely end in my demise. The AI PMCs are sometimes crack vicious shots, even one can be very dangerous and if I expose myself to two simultaneously, then it's over. And the bosses are as they ever are (except I see them more frequently).  But most fights are manageable. Overall, it's easy.

I'm certainly not the first to make these observations, but some things I'd like to see in PvE mode:

  • the PMCs and Scavs should take loot. In particular, the PMCs should be looting safes and stashes if they get there first.  And they should have that loot on their persons if killed.
  • are the AI PMCs spawning in at the same spawn points as PVP players and moving around the map like regular PVP players?   It seems like they are monster-boxed/scripted.  Not sure how I feel about that.  They seem to just show up and oftentimes just disappear. On Shoreline, for example, you can find them at the weather station, but if you hang back they'll leave and move on. If you try to follow them, they just seem to disappear into thin air once they cross out of that area.
  • the PMCs need to move more. They mostly just stand there, insta-firing. They never flank or reposition. 
  • the PMCs should use grenades correctly ( to flush an opponent out of cover )
  • if you break line-of-sight for long enough (maybe at a certain distance)  the PMCs will forget you are there - and even turn their back to you, just standing around. That's a weird dynamic. 
  • insurance comes back all the time. Whereas in PvP the only thing that ever comes back is crappy armor or Kedrs, unless I die in a bush or have the wherewithal to ditch my gear.  Please fix this.
  • Why two flea markets?  On one hand it makes sense, because the economic priorities between the two modes are very different. ( perfect insurance and uncontested loot means PvE players are fat and rich whereas PvP players don't always need every key - doors are often unlocked by others  ).  But on the other hand: currency is supposed to be fungible.
  • tweak the scav spawning.  Given my 69% survival rate, I shouldn't be complaining, but scavs spawning into a closed door room with me, or spawning in just meters behind me is not an uncommon occurrence. I like the increased scav tempo - it's great - it makes looting a lot more challenging. But the spawn-next-to-me thing breaks realism too much.





Comments

Popular posts from this blog

Field of Fire of Emplaced Weapons at Lighthouse USEC Base, for BEARS

On the new Lighthouse map, the USEC rogues are very aggressive against BEARS and will sight on you out to 300 meters or more, and will fire on you far quicker than they will on a USEC PMC.  The fixed guns are particularly dangerous as they can kill you with a single hit when you might not even realize you are close to the base. I made a map with some fields of fire noted on it. There are two mounted machine guns on building 1 , two mounted machine guns and a grenade launcher on building 2 , and a single machine gun on building 3 .  Plus there is a mounted machine gun and grenade launcher on the southwest corner of the base (lower right on this map).  I have noted the general field of fire of each of these weapons on the map. Obviously, there is a lot of cover, so just because you are standing in a red zone on this map doesn't necessarily mean you can be seen and hit. BUT, if there is any sort of line of sight (including through trees, bushes, walls and vehicles) and you a...

Prapor Is Unwell

 Got a message from Prapor, he's giving me a "boost" (his word, not mine). And he sent over an AK-74, an AK-101 and a god-damned Kel-Tec RFB assault rifle! This can't be no strings attached, but he didn't ask for any favors. I was sure he was going to ask me to go kill Jaeger or Putin or something. Instead, he says "everybody calls me Prapor, let's get acquainted."  Like he want us to go out to a movie or dancing?  Introducing himself _again_ plus being overly generous - something is definitely wrong with him. Dementia. He probably had a stroke.  He sent over a SKS-OP too. Something I can put a sight on. I'll take that out next.  I'll set the others aside in case he asks for them back or tries to call in a favor I can't return (e.g. dancing).

A Change of Pace - Raids 117 - 119 - Level 20

Killing 10 PMCs on Shoreline for the last part of Punisher 4 is not going well.  I'm five raids in. In four of the raids I encountered no other players, even though I was hanging out in the resort for two of them. In my last raid, I was headshot just after stepping onto the resort grounds.  Awesome. I'm going to try something different. Return to Customs and try running the Pharmacist quest in which I pick up a package from room 114 in the two story dorms building. Raid 117 - Awesome Loadout: Ash-12 with some ten round mags of PS12B, and one twenty round mag of PS12 (for CQB), meds, ears. Extra ammo and key 114 in my secure container. Spawned in at Smugglers. This is one of the three closest spawns to Dorms. I made sure my laser was on and the weapon ranged and headed out. I didn't run to dorms but walked directly there.  The scavs starting bait shotting as I went.  As I approached three story dorms, I dropped in a bush to listen for a second - to listen for other pl...