Skip to main content

PvE - the E stands for Easy

As mentioned in my previous post, I started playing Tarkov again after a long break.  It was going as it ever did: lots of death.  The desync was becoming very trying and after a particularly frustrating fail I went and bought the PvE expansion and have been playing that now instead.

At the time of the switch, I was level 16 or so in PvP mode, with maybe 300,000 rubles in cash, and exactly 0 PMC kills. A new record low.  Even when I started playing EFT four years ago and was an absolute noob I had more PMC kills than that by the time I reached level 16.  Of course, Arena makes me level up faster, so the comparison is not equal.  

Nikita, if you are reading this, please bring back the ability to choose an individual server. Or at least give me the choice of prioritizing low ping at the expense of a longer wait time. 

So I've been playing PvE.   It's fun. It's far better than simply dying every time I draw near another player. But it's too easy.

As of today, I am Level 20 in PvE mode with a 69% survival rate and 49 AI PMCs killed and 5 bosses ( Reshala, one guard, three goons).  I have 6.4 million rubles and five of the traders have been raised to level 2. I have a Kill/Death ratio of 13.73!!

This is strange territory for me. Progression-wise, I'm still in familiar territory. I'm still mostly running quests that I've seen a few times before.  But 49 PMC kills? 6 million rubles? 13.7 K/D ?? That's crazy. 

The raids are lit. Having 15+ kills in a raid is not uncommon. On some maps, it's only a matter of enough ammo and my ability to pack magazines fast enough that stops me from just killing scavs non-stop.  

I still die, just less frequently. If I do something dumb, it'll likely end in my demise. The AI PMCs are sometimes crack vicious shots, even one can be very dangerous and if I expose myself to two simultaneously, then it's over. And the bosses are as they ever are (except I see them more frequently).  But most fights are manageable. Overall, it's easy.

I'm certainly not the first to make these observations, but some things I'd like to see in PvE mode:

  • the PMCs and Scavs should take loot. In particular, the PMCs should be looting safes and stashes if they get there first.  And they should have that loot on their persons if killed.
  • are the AI PMCs spawning in at the same spawn points as PVP players and moving around the map like regular PVP players?   It seems like they are monster-boxed/scripted.  Not sure how I feel about that.  They seem to just show up and oftentimes just disappear. On Shoreline, for example, you can find them at the weather station, but if you hang back they'll leave and move on. If you try to follow them, they just seem to disappear into thin air once they cross out of that area.
  • the PMCs need to move more. They mostly just stand there, insta-firing. They never flank or reposition. 
  • the PMCs should use grenades correctly ( to flush an opponent out of cover )
  • if you break line-of-sight for long enough (maybe at a certain distance)  the PMCs will forget you are there - and even turn their back to you, just standing around. That's a weird dynamic. 
  • insurance comes back all the time. Whereas in PvP the only thing that ever comes back is crappy armor or Kedrs, unless I die in a bush or have the wherewithal to ditch my gear.  Please fix this.
  • Why two flea markets?  On one hand it makes sense, because the economic priorities between the two modes are very different. ( perfect insurance and uncontested loot means PvE players are fat and rich whereas PvP players don't always need every key - doors are often unlocked by others  ).  But on the other hand: currency is supposed to be fungible.
  • tweak the scav spawning.  Given my 69% survival rate, I shouldn't be complaining, but scavs spawning into a closed door room with me, or spawning in just meters behind me is not an uncommon occurrence. I like the increased scav tempo - it's great - it makes looting a lot more challenging. But the spawn-next-to-me thing breaks realism too much.





Comments

Popular posts from this blog

Field of Fire of Emplaced Weapons at Lighthouse USEC Base, for BEARS

On the new Lighthouse map, the USEC rogues are very aggressive against BEARS and will sight on you out to 300 meters or more, and will fire on you far quicker than they will on a USEC PMC.  The fixed guns are particularly dangerous as they can kill you with a single hit when you might not even realize you are close to the base. I made a map with some fields of fire noted on it. There are two mounted machine guns on building 1 , two mounted machine guns and a grenade launcher on building 2 , and a single machine gun on building 3 .  Plus there is a mounted machine gun and grenade launcher on the southwest corner of the base (lower right on this map).  I have noted the general field of fire of each of these weapons on the map. Obviously, there is a lot of cover, so just because you are standing in a red zone on this map doesn't necessarily mean you can be seen and hit. BUT, if there is any sort of line of sight (including through trees, bushes, walls and vehicles) and you are BEAR, t

Sucks to Be a Beginner

Tarkov is brutal, and it's especially brutal to beginners.    In the game you have some amount of money, which you can choose to spend on weaponry, ammunition, body armor, medicine. But as a beginner, even if you have money, your access to these things is extremely limited.  Many a levelled player will sagely intone to us noobs "It's not the gun, it's the ammunition."   "I never use anything less than M80."    Really?  You don't say! ... and fuck you. The only M80 ammo I've ever got close to was buried in my stomach right before I died.  And don't get me started on the weapons.  Even if I find some M80 ammunition, what will I run it in? An SA-58 ? A Vepr Hunter?  I can't buy those. As a beginner, what are my options? Besides a couple pistols, there are five that I can buy with cash:  Kedr PP-91 SMG, the Mosin bolt action rifle,  the SKS hunting rifle, the TOZ-106 shotgun, and the AKS-74U assault rifle.   Modding weapons is a big part of t

Raid 61 - Dumb Funny - Level 16

Practically nothing came back from insurance on my last two failed raids. I don't have any armorsets, but maybe I don't care. I just want to go to Reserve and see if I can kill some raiders.  I've been practicing keeping my weapon aimed at head height, instead of letting it slump down. This one little change makes a huge difference in my offline CQB fights against raiders.  Time to put this new skill to use.  Raid 61 Loadout: HK rifle that I've modded to have two sights: 4x Pilad scope and canted delta point dot sight, plus a flashlight.  Meds, ears, backpack, grenade. No armor. Spawned outside one of those vehicle bunkers on Reserve. I scooted out and began to move when I saw a wall where I was expecting barbed wire and realized that I didn't know where I was. Oh God - this is that far in the corner death trap spawn. Just then grenades began exploding. I hit the deck behind a bush, praying the grenade fire wouldn't get any closer.  Eventually the emplacement wa