Goal: Kill 10 PMCs on Shoreline
Progress: Kill who, exactly?
Raid 113 - Nobody
Loadout: Keltec RFB with Valday scope and M80, scav vest and balaclava (required), meds, ears, no armor.
I caught the same spawn as last raid: near the inner edge of the village. So I pursued the same plan - hoof it quick over to the power station, set up and wait for some poor player who is pursuing Punisher 1 or 2 to come looking for scav kills, and then kill him. And, if that doesn't work out after 10 minutes or so, go chase gunshots.
I took position. Sniper scav is up. Yes! I waited. And waited. There was some brief weapon fire up at the resort. At one point sniper scav shouted "Granada" and threw a grenade, and then turned around and returned to patrolling. But I couldn't see anyone where he was throwing - no body, not activity, nothing. Is this just one of the scav "bait shots" maneuvers? Could that mean that in the previous raid where he shot at a target I couldn't see it was because there wasn't actually a target?
After 15 or more minutes I finally just headshotted sniper scav myself and went down to the power station. There was no one there - no other scavs, no bodies, and precious little loot.
Proceeded to the weather station. It had been thoroughly looted, every file cabinet, bag and safe open and empty, but no bodies of any scav defenders and it was utterly unoccupied. Am I the only PMC on the map this whole raid?
Hit some stashes and extracted. Except for sniper scav, never saw a soul.
Time In Raid: 35 minutes 6 seconds
Exp: 1145
Shots: 2, Hits: 1, Accuracy: 0.5, Body: 35
Kills: Potap Blatnoy
Mistakes
- need a better plan
Raid 114 - Ennui
Exp: 162
Killed By: Nikanor Vorobyaninov
Mistakes
- should not have attempted to peek for the third time.
PostScript
Post PostScript
- EFT used to have this "bug" wherein a weapon was default ranged to a particular ammo type. If using that exact ammo and zeroing the scope correctly, the weapon would fire accurately. But with different ammo, it would fire high or low. This was especially pronounced with low velocity weapons like the VSS, Ash-12 or when using subsonic ammo in an AK/AKM. I re-tested this with the Ash-12, and as far as I can tell, this bug is gone. The scope seems to correctly range to the ammo. For example, there is a huge difference in the falloff between PS12 and PS12B. At 100 meters PS12 has almost no falloff, but PS12B drops a full half meter. However, if you range the scope correctly either ammo works great. I tested it at 100, 150 and 200 meters and both were reliably hitting at center if the scope was ranged correctly. I didn't test putting different rounds in a single magazine or anything - rather I would change ammo, use the rangefinder to confirm ranges, set the scope range, and then fire with my arms at full stamina. Spot on. Nor have I tested this with the VSS, or US ammo variants, but with the Ash-12, if you range the scope right, your hits are accurate.
- I observed this a long time ago, but didn't note it here. If you set the scav difficulty to Impossible then scavs are not only difficult, they have single word raider names (and often have better weapons and armor). But they still appear as SCAV in the post-mortem. Sniper Scavs still have two word names.
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